From Editha Ong:
After going through the Kuwentong Kalye experience,
it occurred to me that making this project successful
requires two components: efficient technical side
(uploading) and quality of stories.
The efficiency of uploading greatly depends on the
coordination of the encoders and of course, their
proficiency in HTML. The division of labor also
speeds up the process but sometimes, overlapping and
sudden changing of jobs also occurs. Like in my case,
I was supposed to do the photopage for all the stories
but in the end, I became somewhat the photo editor and
the uploader. This kind of changes in
responsibilities should not be a matter of problem
among the encoders. They should be flexible, versatile
and fast in the transitioning of responsibilities.
This brings another factor that affects the overall
performance of the mission control: the overall
disposition of the control center should be cheery,
enthusiastic and professional. I know it sounds
cliché, but really, having funny co-workers could
surely make one forget that he’s doing a page for the
nth time already. Going back to the technical
aspect, having the computers networked is a big savior
to all of us, making our files readily accessible to
all controllers. All the computers, in my shift, are
all working well, although, I’ve heard of stories from
the other mission control groups where a PC would
suddenly hang up, slowing their pace considerably.
The time limit imposed provided challenge. The rate
of submission of the stories, one thing that normally
is not within the control of the encoders, is one of
the causes of delay in uploading. I think two
students can manage to do one story (with photopage
and index.html) and upload them in one hour. But
because the stories are submitted almost all at the
same time, the uploading throughout the whole mission
control time happens at the most thrice. What I
envisioned before I took part in the activity was it
would be like inq7.net. Uploading happens so
gradually that a surfer would actually notice the slow
‘descent’ of news stories within a page, due to the
input of new headlines. What happened during my shift
is almost half of the page is completely changed
because two to three stories are uploaded all at the
same time. This is not really a problem; it is just
far from what I benchmarked.
Regarding the articles, making the mission control
reject stories in the latter part of the week, proved
to be a test to both controllers and field groups.
Having your articles and photos rejected is a learning
experience. In a way, it elevated the status of the
Kuwentong Kalye site, as well as the student’s
standard on his/her work. Now that I’ve thought
about it, I don’t have an idea how news-related sites
(inq.net and cnn.com) make their photos good and at
the same time, minimize their file sizes.
Now that I’ve finished this activity, I wonder did 24
Hours in Cyberspace ever did some re-uploading of
their pages. We certainly did, quite more than a few
times. One thing for sure, the Kuwentong Kalye
activity, both as mission control and field group, is
a good learning experience.
From Maricris Simon:
The first thing I wrote in my reaction on '24 hours in cyberspace' is "24 hours in Cyberspace is almost unthinkable." I know that 'that' mission is not an imagined story. It exists, it happened; therefore, it is thinkable. But what made me declare that it is unthinkable is the effort that people need to extend for the operation to actually work. How could the hundreds of people cooperate in the job and no one messes with it? There is a need to experience it. By actually fitting in to what they experienced (through the 6-day live web site updating), I realized that some of my insights about '24 hours in Cyberspace' is unsuitable. I know updating a website in six days is undeniably a lot easier to do than do it within 24 hours. We had at least four hours (not to mention another four hours of extension) to wait for stories, do the editing, encode it with html tag, upload and fix everything. Still, the effort cannot match that of '24 hours.'
As I've mentioned in my paper, "division of labor is indeed necessary because with this, people would focus on only one kind of activity. There would be less hassles, distractions and disorganization of thoughts." Before we start working, we decided to divide the load according to the workflow: two people to edit the stories, another two to edit the photos, one to encode html tags and the last person to upload the files. It was, at first, working well. But after several hours, people seem to realize that they must be doing someone else's job. As a text editor, I just stare at the monitor or gaze around while waiting for someone to send their story. I used to believe that sticking to the workflow would lessen the trouble but it seems that we would not finish the mission if we will not help each other. Doing someone else's job is not a good idea. The problem I got when I tried to place the photo in "hired gun" is the fact that I do not know the filenames of the photos.
From Al-Al Diaz:
I really didnt like the idea of a live website where it would be updated
everyday or even every five hours and I dont like the idea still but not
that much as before. I guess working on it makes you understand what its
for, in a way.
The activity, eventough I didnt like the idea was fun to do. It wasn't like
working at all, It was like we were just playing and fooling around with the
site. But ofcourse, we encountered some problems like missing links, wrong
filenames and more but it was alright, we were able to get through with it
smoothly. It was great working with my mission control mates Mike, Che,
Agnes.
There are also somethings about this project that I still dont get. Like the
number of people or should I say, the lack of people, that will be able to
view the site because the articles there will be only posted in a days time.
I guess it would be better if the articles were online and live for about a
weeks time or three days at the least. I also dont get the point of some of
the site's section like the tao and the lugar section. What does the
articles have to do with being live? People wouldn't really care if they
read those articles ten years ago or today. It wouldn't matter much. But the
pangyayari and the others are pretty much alright and well justified to
being live.
But everything else about the concept and the project was great. I liked how
the site was constructed and how easy it was to upload stories into the
codes. We didn't have problems looking for the place where to place the
text, the photos and the other stuff.
I think the website would be a real bomb if it was about things that only
happens once like accidents, crimes, political issues, events, sporting
events and the likes. Those kinds of stories would be perfect on a live
website.
To sum it all up, I believe this project wont be as fun as it is if it were
an individual thing and your the only one to do the work. And this project
makes me want to work in an Internet based company. All the operations were
smooth in the site from the articles to the site it self. But I still think
that such a project will be a waste of time and efforts but its a must for
some sites like CNN, Eonline, GameCenter, Newsweek and the likes.
This project was ok for me besides those things i mentioned. The stories and
the site still has a lot of room for improvement but its alraight, i wont be
complaining about that. The things on the 24 hours in cyberspace article was
applied very well on this project. The article was given some sense to me
because of this project and i felt great i was able to apply my web
designing knowledge.
From Jopet L. Ventanilla:
The final group project was really tiring but fun. The article, "24 Hours in Cyberspace", told us how webcasting works. The final group project showed us how it really works.
There are a lot of problems that I've encountered in the project. I think that the group is not really that organized in handling the work. In "24 Hours in Cyberspace", everything really ran smoothly because everybody did their job properly. Also, the people, in charge, organized everything properly. The problem in the final group project was that we lacked the teamwork that we need. Maybe this is so because we really did not know our fellow batchmates that well. Thus, the work load was not that arranged properly. That was where the problem arises. However, I think that there are a lot things to be happy about besides the project itself, and that is the value that this project gave to our batch.
All in all, the experience of webcasting was very helpful in giving the students a real background about the Internet. Another thing is that this project gave the students the chance to know the fellow batchmates. Everybody was really helping each other to produce a nice story and photo. Although we had a "not so good" project, I think the experience gave us one important value among batch mates...camaraderie. I think with this achievement, the project can be considered successful for everybody benefited from it. I hope this project will serve as a first step for the batch to have teamwork in order to survive Communication Arts.
From Pamela Bondad:
The project, 24 hours in cyberspace proved to everyone that it is
possible to have an online, real time publication. the idea of
templates helped a lot because obviously, it maintains uniformity and
you don't have to keep typing the same thing over and over. before i
was actually assigned to mission control, i thought it would be easy
because there were already templates. all we had to basically do was
put the new information in. i was wrong. it was a lot more complicated
than that. i wish html codes were easier to read. all of the brackets
and everything got pretty overwhelming. the solutions that the people
came up with for 24 hours in cyberspace were the same solutions that
we used for kuwentong kalye, 6 years later. after doing mission
control, i thought that doing field work would be a lot easier. it was
in a way, but it was still stressing. i thought that since we had
digital cameras and since there's internet cafes practically
everywhere now, that our work would be easier but it wasn't. we must have gone to 4 or 5 different
places, all kinda far away from each other before we got a story. no one wanted to let us interview
people or take pictures. some even said that we should have gotten a permit first or made an
appointment which didnt make much sense to us. the point of kuwentong kalye was to try to do a
real time publication and i thought that we'd have it easier than the people who worked on 24 hours
in cyberspace since we have so much new equipment in terms of technology but i was wrong once
again. it all really depends on the people out doing the work because if they can't get a story, then its
all over. mission control has no job if the field reporters don't do theirs.
From Michael Clemente:
Kuwentong Kalye – Metro Manila Stories, the Prinpro
group final project, required not so much workforce.
A minimum of 4 members and maximum 8 members in
mission control is proportioned to the number of
fielded groups scheduled each update day. The web
site structure was simple and can easily show the
workflow to be accomplished by each group.
Before a story gets published on the web, the
graphics and text fall in the hands one person in
mission control, who is in charge of processing the
graphic for the web using Adobe Photoshop. The work
was generally concentrated in the mission control
where people had to collect and edit the incoming text
and graphics. Several problems experienced by mission
control was regarding incomplete data being sent by
the fielded groups. Some groups forgot to include
picture captions. The workflow of Kuwentong Kalye
webcast project is quite organized but requires a lot
of coordination. Since mission control had each person
perform a specific task for each story. One person
had to check the e-mail for incoming stories, and be
in charge of updating the index or splash page and the
section pages. Another person was in charge of the
text or the story page. One person was in-charge of
processing the graphics using Adobe Photoshop.
Lastly, one person was in charge of the photo page of
each story.
It was ideal that the mission control handled one
story at a time. Since, the distribution of tasks of
mission control was designed for a person to
specialize on one task. This has an advantage and a
disadvantage. A person in mission control can be
efficient doing his designated task. On the other
hand, he tends to miss out on the experience of
performing other tasks involved in mission control.
Also, if the other members of mission control perform
tasks correctly and efficiently while one or two
persons encounter difficulties with the designated
task assigned to them, it would cause the delay of the
update of the whole story. Time is very important in
the webcast. Mission control has several stories to
upload.
The Kuwentong Kalye had templates to start from. This
idea would make things faster for mission control.
The mission control just needs to insert filenames,
text, and links to the template. One person had to be
sure that the editing of the template is correct.
One problem experienced by mission control was that
information was inconsistent between the pages of the
site. Communication plays a very important role in
the webcast. The usual errors occurred were in the
date, time, and place of the stories.
The task of mission control requires enough knowledge
about what to do. Knowing the workflow and site
structure would make it easier for the mission control
because they would already have an idea of the task.
In my experience as mission control, at first, not
knowing what to do because of the lack of knowledge of
the workflow causes the delay of the update.
The task of mission control for the Kuwentong Kalye
web cast involved a team effort. Each person should
work dependently with each other.
Fielded groups really had to send their stories on
time. This can only be realized once the fielded
groups have experienced being mission control.
Technology has indeed made the dissemination of
information easier and faster. The workflow of the
webcast and the distribution of tasks of the Kuwentong
Kalye website were logical enough. The number of
stories per day can be handled efficiently by the
mission control.